Wed, 05 Nov 2003 06:15:49 +0000
[gaim-migrate @ 8036]
This is good enough for CVS. This is new logging. It centers around the
highly modular "GaimLogLogger," which controls how to write the log. Currently
I only have the plain text logger. I wrote the beginning of an XML logger, but
decided I didn't think it was that great an idea. Plugins can implement loggers
themselves, so you can have, like, an SQL logger or something.
The default logger writes to a file unique to the conversation, and they're saved
on disk in a heirarchical fashion: ~/.gaim/logs/aim/seanegn/robflynn-date.log would
be a conversation I had with Rob on date.
What doesn't work:
System logging
The search button in the log viewer.
Oh, chats probably don't log either, I didn't test.
You can only log in plain text right now.
Obviously, it's not done yet. But you can play around with it, and give it
some love. I'll get back to it tomorrow after school, maybe.
/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "gtkinternal.h" #ifdef USE_SCREENSAVER # ifndef _WIN32 # include <X11/Xlib.h> # include <X11/Xutil.h> # include <X11/extensions/scrnsaver.h> # include <gdk/gdkx.h> # else # include "idletrack.h" # endif #endif /* USE_SCREENSAVER */ #include "connection.h" #include "debug.h" #include "log.h" #include "multi.h" #include "prefs.h" #include "prpl.h" #include "signals.h" #include "ui.h" #include "gtkprefs.h" /* XXX For the away stuff */ #include "gaim.h" #define IDLEMARK 600 /* 10 minutes! */ gint check_idle(gpointer data) { const char *report_idle; GaimConnection *gc = data; GaimAccount *account; time_t t; #ifdef USE_SCREENSAVER #ifndef _WIN32 static XScreenSaverInfo *mit_info = NULL; #endif #endif int idle_time; account = gaim_connection_get_account(gc); gaim_signal_emit(gaim_blist_get_handle(), "update-idle"); time(&t); report_idle = gaim_prefs_get_string("/gaim/gtk/idle/reporting_method"); #ifdef USE_SCREENSAVER if (report_idle != NULL && !strcmp(report_idle, "system")) { #ifndef _WIN32 int event_base, error_base; if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) { if (mit_info == NULL) { mit_info = XScreenSaverAllocInfo(); } XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info); idle_time = (mit_info->idle) / 1000; } else idle_time = 0; #else idle_time = (GetTickCount() - wgaim_get_lastactive()) / 1000; #endif } else #endif /* USE_SCREENSAVER */ idle_time = t - gc->last_sent_time; if (gaim_prefs_get_bool("/core/away/away_when_idle") && (idle_time > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))) && (!gc->is_auto_away)) { if (!gc->away) { struct away_message *default_away = NULL; const char *default_name; GSList *l; default_name = gaim_prefs_get_string("/core/away/default_message"); for(l = away_messages; l; l = l->next) { if(!strcmp(default_name, ((struct away_message *)l->data)->name)) { default_away = l->data; break; } } if(!default_away && away_messages) default_away = away_messages->data; gaim_debug(GAIM_DEBUG_INFO, "idle", "Making %s away automatically\n", gaim_account_get_username(account)); if (g_list_length(gaim_connections_get_all()) == 1) do_away_message(NULL, default_away); else if (default_away) serv_set_away(gc, GAIM_AWAY_CUSTOM, default_away->message); gc->is_auto_away = 1; } else gc->is_auto_away = 2; } else if (gc->is_auto_away && idle_time < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) { if (gc->is_auto_away == 2) { gc->is_auto_away = 0; return TRUE; } gc->is_auto_away = 0; if (awaymessage == NULL) { gaim_debug(GAIM_DEBUG_INFO, "idle", "Removing auto-away message for %s\n", gaim_account_get_username(account)); serv_set_away(gc, GAIM_AWAY_CUSTOM, NULL); } else { if (g_list_length(gaim_connections_get_all()) == 1) do_im_back(0, 0); else { gaim_debug(GAIM_DEBUG_INFO, "idle", "Replacing auto-away with global for %s\n", gaim_account_get_username(account)); serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); } } } /* If we're not reporting idle times to the server, still use Gaim usage for auto-away, but quit here so we don't report to the server */ if (report_idle != NULL && !strcmp(report_idle, "none")) return TRUE; if (idle_time >= IDLEMARK && !gc->is_idle) { gaim_debug(GAIM_DEBUG_INFO, "idle", "Setting %s idle %d seconds\n", gaim_account_get_username(account), idle_time); serv_set_idle(gc, idle_time); gc->is_idle = 1; // LOG system_log(log_idle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); } else if (idle_time < IDLEMARK && gc->is_idle) { gaim_debug(GAIM_DEBUG_INFO, "idle", "Setting %s unidle\n", gaim_account_get_username(account)); serv_touch_idle(gc); // LOG system_log(log_unidle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); } return TRUE; }