Sat, 13 Aug 2005 22:09:34 +0000
[gaim-migrate @ 13430]
I give you regex filtering in the debug window.
We keep a buffer of all the text, so when unpausing all the messages that were output when paused will be displayed, as well as when you change the filter.
This _should_ be alright on systems that don't have regex.h but I haven't gotten anyone to test it recently, if it's busted, just #ifdef HAVE_REGEX_H it.
#include "internal.h" #include "debug.h" #include "plugin.h" #include "version.h" static gboolean plugin_load(GaimPlugin *plugin) { gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin loaded.\n"); return TRUE; } static gboolean plugin_unload(GaimPlugin *plugin) { gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin unloaded.\n"); return TRUE; } static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_STANDARD, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ NULL, /**< id */ N_("Simple Plugin"), /**< name */ VERSION, /**< version */ /** summary */ N_("Tests to see that most things are working."), /** description */ N_("Tests to see that most things are working."), "Eric Warmenhoven <eric@warmenhoven.org>", /**< author */ GAIM_WEBSITE, /**< homepage */ plugin_load, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ NULL, /**< extra_info */ NULL, NULL }; static void init_plugin(GaimPlugin *plugin) { } GAIM_INIT_PLUGIN(simple, init_plugin, info)