[gaim-migrate @ 15521]

Tue, 07 Feb 2006 14:51:28 +0000

author
Mark Doliner <markdoliner@pidgin.im>
date
Tue, 07 Feb 2006 14:51:28 +0000
changeset 13159
0578ba9cb43d
parent 13158
3b4295931fd6
child 13160
8177a80d9e27

[gaim-migrate @ 15521]
I think this'll fix a crash that hit me last night. What happened was,
Gaim couldn't fetch the buddy list on the first attempt. It set up a
timer to do it 30 seconds later. The timer callback set the reference
to the timer to 0, so Gaim was not able to remove the timer. Then at
some point I got disconnected and the timer callback got called and
exploded.

Unfortunately, I have a feeling this hit everyone using either of
the betas.

src/protocols/oscar/oscar.c file | annotate | diff | comparison | revisions
--- a/src/protocols/oscar/oscar.c	Tue Feb 07 09:50:55 2006 +0000
+++ b/src/protocols/oscar/oscar.c	Tue Feb 07 14:51:28 2006 +0000
@@ -6910,11 +6910,8 @@
 
 static gboolean gaim_ssi_rerequestdata(gpointer data) {
 	aim_session_t *sess = data;
-	GaimConnection *gc = sess->aux_data;
-	OscarData *od = gc->proto_data;
 
 	aim_ssi_reqdata(sess);
-	od->getblisttimer = 0;
 
 	return TRUE;
 }

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