Wed, 13 May 2009 20:29:03 +0000
Support custom smileys in MUCs (when all participants support BoB and a maximum
of 10 participants are in the chat).
Always announce support for BoB, since disable custom smileys will still turn
off fetching them, and BoB can be used for other purposes further on.
| 8273 | 1 | /** |
| 15884 | 2 | * @file eventloop.c Purple Event Loop API |
| 8273 | 3 | * @ingroup core |
|
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4 | */ |
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5 | |
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6 | /* purple |
| 8273 | 7 | * |
| 15884 | 8 | * Purple is the legal property of its developers, whose names are too numerous |
| 8273 | 9 | * to list here. Please refer to the COPYRIGHT file distributed with this |
| 10 | * source distribution. | |
| 11 | * | |
| 12 | * This program is free software; you can redistribute it and/or modify | |
| 13 | * it under the terms of the GNU General Public License as published by | |
| 14 | * the Free Software Foundation; either version 2 of the License, or | |
| 15 | * (at your option) any later version. | |
| 16 | * | |
| 17 | * This program is distributed in the hope that it will be useful, | |
| 18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 20 | * GNU General Public License for more details. | |
| 21 | * | |
| 22 | * You should have received a copy of the GNU General Public License | |
| 23 | * along with this program; if not, write to the Free Software | |
|
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The FSF changed its address a while ago; our files were out of date.
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24 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA |
| 8273 | 25 | */ |
| 26 | #include "eventloop.h" | |
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Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
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27 | #include "internal.h" |
| 8273 | 28 | |
| 15884 | 29 | static PurpleEventLoopUiOps *eventloop_ui_ops = NULL; |
| 8273 | 30 | |
| 31 | guint | |
| 15884 | 32 | purple_timeout_add(guint interval, GSourceFunc function, gpointer data) |
| 8273 | 33 | { |
| 15884 | 34 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
| 8273 | 35 | |
| 36 | return ops->timeout_add(interval, function, data); | |
| 37 | } | |
| 38 | ||
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39 | guint |
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40 | purple_timeout_add_seconds(guint interval, GSourceFunc function, gpointer data) |
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The second_add_timeout patch from Arjan.
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41 | { |
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42 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
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43 | |
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44 | if (ops->timeout_add_seconds) |
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45 | return ops->timeout_add_seconds(interval, function, data); |
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46 | else |
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47 | return ops->timeout_add(1000 * interval, function, data); |
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48 | } |
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49 | |
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50 | gboolean |
| 15884 | 51 | purple_timeout_remove(guint tag) |
| 8287 | 52 | { |
| 15884 | 53 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
| 8287 | 54 | |
| 55 | return ops->timeout_remove(tag); | |
| 56 | } | |
| 57 | ||
| 8280 | 58 | guint |
| 15884 | 59 | purple_input_add(int source, PurpleInputCondition condition, PurpleInputFunction func, gpointer user_data) |
| 8273 | 60 | { |
| 15884 | 61 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
| 8273 | 62 | |
| 63 | return ops->input_add(source, condition, func, user_data); | |
| 64 | } | |
| 65 | ||
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66 | gboolean |
| 15884 | 67 | purple_input_remove(guint tag) |
| 8273 | 68 | { |
| 15884 | 69 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
| 8273 | 70 | |
| 71 | return ops->input_remove(tag); | |
| 72 | } | |
| 73 | ||
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017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
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74 | int |
| 15884 | 75 | purple_input_get_error(int fd, int *error) |
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Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
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76 | { |
| 15884 | 77 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
|
15746
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Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
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78 | |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
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79 | if (ops->input_get_error) |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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80 | { |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
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81 | int ret = ops->input_get_error(fd, error); |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
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changeset
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82 | errno = *error; |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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83 | return ret; |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
84 | } |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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85 | else |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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86 | { |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
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changeset
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87 | socklen_t len; |
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017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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88 | len = sizeof(*error); |
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017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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89 | |
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017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
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changeset
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90 | return getsockopt(fd, SOL_SOCKET, SO_ERROR, error, &len); |
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017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
91 | } |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
92 | } |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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93 | |
| 8273 | 94 | void |
| 15884 | 95 | purple_eventloop_set_ui_ops(PurpleEventLoopUiOps *ops) |
| 8273 | 96 | { |
| 97 | eventloop_ui_ops = ops; | |
| 98 | } | |
| 99 | ||
| 15884 | 100 | PurpleEventLoopUiOps * |
| 101 | purple_eventloop_get_ui_ops(void) | |
| 8273 | 102 | { |
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103 | g_return_val_if_fail(eventloop_ui_ops != NULL, NULL); |
| 8273 | 104 | |
| 105 | return eventloop_ui_ops; | |
| 106 | } |