Fri, 27 Nov 2009 07:12:35 +0000
Include 'internal.h' before all other headers to make some non-gcc compilers happy.
This in particular impacts Solaris8, where the system headers set
_FILE_OFFSET_BITS to 32, even when it's detected by the config scripts
as 64.
Refs #10523
| 8273 | 1 | /** |
| 15884 | 2 | * @file eventloop.c Purple Event Loop API |
| 8273 | 3 | * @ingroup core |
|
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Richard Laager <rlaager@pidgin.im>
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4 | */ |
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66f05a854eee
applied changes from 8a731bbd0197fbcc91a705c2d8f528154216defa
Richard Laager <rlaager@pidgin.im>
parents:
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5 | |
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66f05a854eee
applied changes from 8a731bbd0197fbcc91a705c2d8f528154216defa
Richard Laager <rlaager@pidgin.im>
parents:
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6 | /* purple |
| 8273 | 7 | * |
| 15884 | 8 | * Purple is the legal property of its developers, whose names are too numerous |
| 8273 | 9 | * to list here. Please refer to the COPYRIGHT file distributed with this |
| 10 | * source distribution. | |
| 11 | * | |
| 12 | * This program is free software; you can redistribute it and/or modify | |
| 13 | * it under the terms of the GNU General Public License as published by | |
| 14 | * the Free Software Foundation; either version 2 of the License, or | |
| 15 | * (at your option) any later version. | |
| 16 | * | |
| 17 | * This program is distributed in the hope that it will be useful, | |
| 18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 20 | * GNU General Public License for more details. | |
| 21 | * | |
| 22 | * You should have received a copy of the GNU General Public License | |
| 23 | * along with this program; if not, write to the Free Software | |
|
19859
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The FSF changed its address a while ago; our files were out of date.
John Bailey <rekkanoryo@rekkanoryo.org>
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24 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA |
| 8273 | 25 | */ |
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Include 'internal.h' before all other headers to make some non-gcc compilers happy.
Paul Aurich <darkrain42@pidgin.im>
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26 | #include "internal.h" |
| 8273 | 27 | #include "eventloop.h" |
| 28 | ||
| 15884 | 29 | static PurpleEventLoopUiOps *eventloop_ui_ops = NULL; |
| 8273 | 30 | |
| 31 | guint | |
| 15884 | 32 | purple_timeout_add(guint interval, GSourceFunc function, gpointer data) |
| 8273 | 33 | { |
| 15884 | 34 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
| 8273 | 35 | |
| 36 | return ops->timeout_add(interval, function, data); | |
| 37 | } | |
| 38 | ||
|
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[gaim-migrate @ 9115]
Christian Hammond <chipx86@chipx86.com>
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39 | guint |
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Wire everything up and document it.
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40 | purple_timeout_add_seconds(guint interval, GSourceFunc function, gpointer data) |
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The second_add_timeout patch from Arjan.
Richard Laager <rlaager@pidgin.im>
parents:
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41 | { |
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18070
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Wire everything up and document it.
Richard Laager <rlaager@pidgin.im>
parents:
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42 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
|
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The second_add_timeout patch from Arjan.
Richard Laager <rlaager@pidgin.im>
parents:
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43 | |
|
ce02548a6b6a
The second_add_timeout patch from Arjan.
Richard Laager <rlaager@pidgin.im>
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44 | if (ops->timeout_add_seconds) |
|
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The second_add_timeout patch from Arjan.
Richard Laager <rlaager@pidgin.im>
parents:
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45 | return ops->timeout_add_seconds(interval, function, data); |
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The second_add_timeout patch from Arjan.
Richard Laager <rlaager@pidgin.im>
parents:
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46 | else |
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The second_add_timeout patch from Arjan.
Richard Laager <rlaager@pidgin.im>
parents:
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47 | return ops->timeout_add(1000 * interval, function, data); |
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ce02548a6b6a
The second_add_timeout patch from Arjan.
Richard Laager <rlaager@pidgin.im>
parents:
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48 | } |
|
ce02548a6b6a
The second_add_timeout patch from Arjan.
Richard Laager <rlaager@pidgin.im>
parents:
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49 | |
|
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Change out source_remove and input_remove eventloop functions to return
Mark Doliner <markdoliner@pidgin.im>
parents:
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50 | gboolean |
| 15884 | 51 | purple_timeout_remove(guint tag) |
| 8287 | 52 | { |
| 15884 | 53 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
| 8287 | 54 | |
| 55 | return ops->timeout_remove(tag); | |
| 56 | } | |
| 57 | ||
| 8280 | 58 | guint |
| 15884 | 59 | purple_input_add(int source, PurpleInputCondition condition, PurpleInputFunction func, gpointer user_data) |
| 8273 | 60 | { |
| 15884 | 61 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
| 8273 | 62 | |
| 63 | return ops->input_add(source, condition, func, user_data); | |
| 64 | } | |
| 65 | ||
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Change out source_remove and input_remove eventloop functions to return
Mark Doliner <markdoliner@pidgin.im>
parents:
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changeset
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66 | gboolean |
| 15884 | 67 | purple_input_remove(guint tag) |
| 8273 | 68 | { |
| 15884 | 69 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
| 8273 | 70 | |
| 71 | return ops->input_remove(tag); | |
| 72 | } | |
| 73 | ||
|
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017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
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74 | int |
| 15884 | 75 | purple_input_get_error(int fd, int *error) |
|
15746
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Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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76 | { |
| 15884 | 77 | PurpleEventLoopUiOps *ops = purple_eventloop_get_ui_ops(); |
|
15746
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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78 | |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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79 | if (ops->input_get_error) |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
80 | { |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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81 | int ret = ops->input_get_error(fd, error); |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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82 | errno = *error; |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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83 | return ret; |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
84 | } |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
85 | else |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
86 | { |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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87 | socklen_t len; |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
88 | len = sizeof(*error); |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
89 | |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
90 | return getsockopt(fd, SOL_SOCKET, SO_ERROR, error, &len); |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
91 | } |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
|
92 | } |
|
017e33725857
Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents:
15729
diff
changeset
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93 | |
| 8273 | 94 | void |
| 15884 | 95 | purple_eventloop_set_ui_ops(PurpleEventLoopUiOps *ops) |
| 8273 | 96 | { |
| 97 | eventloop_ui_ops = ops; | |
| 98 | } | |
| 99 | ||
| 15884 | 100 | PurpleEventLoopUiOps * |
| 101 | purple_eventloop_get_ui_ops(void) | |
| 8273 | 102 | { |
|
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[gaim-migrate @ 13491]
Mark Doliner <markdoliner@pidgin.im>
parents:
10566
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changeset
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103 | g_return_val_if_fail(eventloop_ui_ops != NULL, NULL); |
| 8273 | 104 | |
| 105 | return eventloop_ui_ops; | |
| 106 | } |