Sun, 05 Dec 2004 23:19:16 +0000
[gaim-migrate @ 11529]
I shuffled around lots of sound code and made the buddy-signon/signoff
sounds work again. And I did it by making sound.c connec to the
buddy-signon signal.
| 4561 | 1 | /** |
| 2 | * @file sound.h Sound API | |
| 9938 | 3 | * @ingroup core |
| 4561 | 4 | * |
| 5 | * gaim | |
| 6 | * | |
| 8046 | 7 | * Gaim is the legal property of its developers, whose names are too numerous |
| 8 | * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 | * source distribution. | |
| 4561 | 10 | * |
| 11 | * This program is free software; you can redistribute it and/or modify | |
| 12 | * it under the terms of the GNU General Public License as published by | |
| 13 | * the Free Software Foundation; either version 2 of the License, or | |
| 14 | * (at your option) any later version. | |
| 15 | * | |
| 16 | * This program is distributed in the hope that it will be useful, | |
| 17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 | * GNU General Public License for more details. | |
| 20 | * | |
| 21 | * You should have received a copy of the GNU General Public License | |
| 22 | * along with this program; if not, write to the Free Software | |
| 23 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 | */ | |
| 4581 | 25 | #ifndef _GAIM_SOUND_H_ |
| 26 | #define _GAIM_SOUND_H_ | |
| 4561 | 27 | |
| 28 | /**************************************************************************/ | |
| 29 | /** Data Structures */ | |
| 30 | /**************************************************************************/ | |
| 31 | ||
| 32 | ||
| 33 | /** | |
| 5684 | 34 | * A type of sound. |
| 4561 | 35 | */ |
| 36 | ||
| 37 | typedef enum _GaimSoundEventID | |
| 38 | { | |
| 39 | GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ | |
| 40 | GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ | |
| 41 | GAIM_SOUND_RECEIVE, /**< Receive an IM. */ | |
| 42 | GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ | |
| 43 | GAIM_SOUND_SEND, /**< Send an IM. */ | |
| 44 | GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ | |
| 45 | GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ | |
| 46 | GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ | |
| 47 | GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ | |
| 48 | GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ | |
| 49 | GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ | |
| 50 | GAIM_NUM_SOUNDS /**< Total number of sounds. */ | |
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51 | |
| 4561 | 52 | } GaimSoundEventID; |
| 53 | ||
| 5684 | 54 | typedef struct _GaimSoundUiOps |
| 55 | { | |
| 56 | void (*init)(void); | |
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57 | void (*uninit)(void); |
| 5684 | 58 | void (*play_file)(const char *filename); |
| 59 | void (*play_event)(GaimSoundEventID event); | |
| 60 | ||
| 61 | } GaimSoundUiOps; | |
| 62 | ||
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63 | #ifdef __cplusplus |
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64 | extern "C" { |
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65 | #endif |
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66 | |
| 4561 | 67 | /**************************************************************************/ |
| 68 | /** @name Sound API */ | |
| 69 | /**************************************************************************/ | |
| 70 | /*@{*/ | |
| 71 | ||
| 72 | /** | |
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73 | * Plays the specified sound file. |
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74 | * |
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75 | * @param filename The file to play. |
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76 | */ |
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77 | void gaim_sound_play_file(const char *filename); |
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78 | |
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79 | /** |
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80 | * Plays the sound associated with the specified event. |
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81 | * |
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82 | * @param event The event. |
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83 | */ |
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84 | void gaim_sound_play_event(GaimSoundEventID event); |
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85 | |
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86 | /** |
| 5684 | 87 | * Sets the UI sound operations |
| 88 | * | |
| 89 | * @param ops The UI sound operations structure. | |
| 4561 | 90 | */ |
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91 | void gaim_sound_set_ui_ops(GaimSoundUiOps *ops); |
| 4561 | 92 | |
| 93 | /** | |
| 5684 | 94 | * Gets the UI sound operations |
| 95 | * | |
| 96 | * @return The UI sound operations structure. | |
| 4561 | 97 | */ |
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98 | GaimSoundUiOps *gaim_sound_get_ui_ops(void); |
| 5684 | 99 | |
| 100 | /** | |
| 101 | * Initializes the sound subsystem | |
| 102 | */ | |
| 103 | void gaim_sound_init(void); | |
| 104 | ||
| 105 | /** | |
| 106 | * Shuts down the sound subsystem | |
| 107 | */ | |
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108 | void gaim_sound_uninit(void); |
| 4561 | 109 | |
| 110 | /*@}*/ | |
| 111 | ||
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112 | #ifdef __cplusplus |
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113 | } |
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114 | #endif |
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115 | |
| 4581 | 116 | #endif /* _GAIM_SOUND_H_ */ |