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[gaim-migrate @ 6304]
The legendary Header File Cleanup! Files now only include what they need.
This should reduce the number of files that must recompile when a header
file changes. It's a lot nicer. Trust me on it. I also added a couple new
header files. I hope I didn't break TOO much!
| 5563 | 1 | /** |
| 2 | * @file connection.h Connection API | |
| 3 | * @ingroup core | |
| 4 | * | |
| 5 | * gaim | |
| 6 | * | |
| 7 | * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
| 8 | * | |
| 9 | * This program is free software; you can redistribute it and/or modify | |
| 10 | * it under the terms of the GNU General Public License as published by | |
| 11 | * the Free Software Foundation; either version 2 of the License, or | |
| 12 | * (at your option) any later version. | |
| 13 | * | |
| 14 | * This program is distributed in the hope that it will be useful, | |
| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 17 | * GNU General Public License for more details. | |
| 18 | * | |
| 19 | * You should have received a copy of the GNU General Public License | |
| 20 | * along with this program; if not, write to the Free Software | |
| 21 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 22 | */ | |
| 23 | #ifndef _GAIM_CONNECTION_H_ | |
| 24 | #define _GAIM_CONNECTION_H_ | |
| 25 | ||
| 26 | #include <stdlib.h> | |
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27 | #include <time.h> |
| 5563 | 28 | |
| 29 | typedef struct _GaimConnection GaimConnection; | |
| 30 | ||
| 31 | #include "account.h" | |
| 32 | #include "plugin.h" | |
| 33 | ||
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34 | #define OPT_CONN_HTML 0x00000001 |
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35 | /* set this flag on a gc if you want serv_got_im to autoreply when away */ |
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36 | #define OPT_CONN_AUTO_RESP 0x00000002 |
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37 | |
| 5563 | 38 | typedef enum |
| 39 | { | |
| 40 | GAIM_DISCONNECTED = 0, /**< Disconnected. */ | |
| 41 | GAIM_CONNECTED, /**< Connected. */ | |
| 42 | GAIM_CONNECTING /**< Connecting. */ | |
| 43 | ||
| 44 | } GaimConnectionState; | |
| 45 | ||
| 46 | typedef struct | |
| 47 | { | |
| 48 | void (*connect_progress)(GaimConnection *gc, const char *text, | |
| 49 | size_t step, size_t step_count); | |
| 50 | void (*connected)(GaimConnection *gc); | |
| 51 | void (*request_pass)(GaimConnection *gc); | |
| 52 | void (*disconnected)(GaimConnection *gc, const char *reason); | |
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53 | void (*notice)(GaimConnection *gc, const char *text); |
| 5563 | 54 | |
| 55 | } GaimConnectionUiOps; | |
| 56 | ||
| 57 | struct _GaimConnection | |
| 58 | { | |
| 59 | GaimPlugin *prpl; /**< The protocol plugin. */ | |
| 60 | guint32 flags; /**< Connection flags. */ | |
| 61 | ||
| 62 | GaimConnectionState state; /**< The connection state. */ | |
| 63 | ||
| 64 | GaimAccount *account; /**< The account being connected to. */ | |
| 65 | int inpa; /**< The input watcher. */ | |
| 66 | ||
| 67 | GSList *buddy_chats; /**< A list of active chats. */ | |
| 68 | void *proto_data; /**< Protocol-specific data. */ | |
| 69 | ||
| 70 | char *display_name; /**< The name displayed. */ | |
| 71 | guint keep_alive; /**< Keep-alive. */ | |
| 72 | ||
| 73 | guint idle_timer; /**< The idle timer. */ | |
| 74 | time_t login_time; /**< Time of login. */ | |
| 75 | time_t login_time_official; /**< Official time of login. */ | |
| 76 | time_t last_sent_time; /**< The time something was last sent. */ | |
| 77 | int is_idle; /**< Idle state of the connection. */ | |
| 78 | ||
| 79 | char *away; /**< The current away message, or NULL */ | |
| 80 | char *away_state; /**< The last away type. */ | |
| 81 | gboolean is_auto_away; /**< Whether or not it's auto-away. */ | |
| 82 | ||
| 83 | int evil; /**< Warning level for AIM (why is | |
| 84 | this here?) */ | |
| 85 | ||
| 86 | gboolean wants_to_die; /**< Wants to Die state. */ | |
| 87 | }; | |
| 88 | ||
| 89 | /** | |
| 90 | * Creates a connection to the specified account. | |
| 91 | * | |
| 92 | * @param account The account the connection should be connecting to. | |
| 93 | * | |
| 94 | * @return The gaim connection. | |
| 95 | */ | |
| 96 | GaimConnection *gaim_connection_new(GaimAccount *account); | |
| 97 | ||
| 98 | /** | |
| 99 | * Destroys and closes a gaim connection. | |
| 100 | * | |
| 101 | * @param gc The gaim connection to destroy. | |
| 102 | */ | |
| 103 | void gaim_connection_destroy(GaimConnection *gc); | |
| 104 | ||
| 105 | /** | |
| 106 | * Signs a connection on. | |
| 107 | * | |
| 108 | * @param gc The connection to sign on. | |
| 109 | * | |
| 110 | * @see gaim_connection_disconnect() | |
| 111 | */ | |
| 112 | void gaim_connection_connect(GaimConnection *gc); | |
| 113 | ||
| 114 | /** | |
| 115 | * Signs a connection off. | |
| 116 | * | |
| 117 | * @param gc The connection to sign off. | |
| 118 | * | |
| 119 | * @see gaim_connection_connect() | |
| 120 | */ | |
| 121 | void gaim_connection_disconnect(GaimConnection *gc); | |
| 122 | ||
| 123 | /** | |
| 124 | * Sets the connection state. | |
| 125 | * | |
| 126 | * @param gc The connection. | |
| 127 | * @param state The connection state. | |
| 128 | */ | |
| 129 | void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state); | |
| 130 | ||
| 131 | /** | |
| 132 | * Sets the connection's account. | |
| 133 | * | |
| 134 | * @param gc The connection. | |
| 135 | * @param account The account. | |
| 136 | */ | |
| 137 | void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account); | |
| 138 | ||
| 139 | /** | |
| 140 | * Sets the connection's displayed name. | |
| 141 | * | |
| 142 | * @param gc The connection. | |
| 143 | * @param name The displayed name. | |
| 144 | */ | |
| 145 | void gaim_connection_set_display_name(GaimConnection *gc, const char *name); | |
| 146 | ||
| 147 | /** | |
| 148 | * Returns the connection state. | |
| 149 | * | |
| 150 | * @param gc The connection. | |
| 151 | * | |
| 152 | * @return The connection state. | |
| 153 | */ | |
| 154 | GaimConnectionState gaim_connection_get_state(const GaimConnection *gc); | |
| 155 | ||
| 156 | /** | |
| 157 | * Returns the connection's account. | |
| 158 | * | |
| 159 | * @param gc The connection. | |
| 160 | * | |
| 161 | * @return The connection's account. | |
| 162 | */ | |
| 163 | GaimAccount *gaim_connection_get_account(const GaimConnection *gc); | |
| 164 | ||
| 165 | /** | |
| 166 | * Returns the connection's displayed name. | |
| 167 | * | |
| 168 | * @param gc The connection. | |
| 169 | * | |
| 170 | * @return The connection's displayed name. | |
| 171 | */ | |
| 172 | const char *gaim_connection_get_display_name(const GaimConnection *gc); | |
| 173 | ||
| 174 | /** | |
| 175 | * Updates the connection progress. | |
| 176 | * | |
| 177 | * @param gc The connection. | |
| 178 | * @param text Information on the current step. | |
| 179 | * @param step The current step. | |
| 180 | * @param count The total number of steps. | |
| 181 | */ | |
| 182 | void gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
| 183 | size_t step, size_t count); | |
| 184 | ||
| 185 | /** | |
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186 | * Displays a connection-specific notice. |
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187 | * |
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188 | * @param gc The connection. |
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189 | * @param text The notice text. |
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190 | */ |
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191 | void gaim_connection_notice(GaimConnection *gc, const char *text); |
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192 | |
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193 | /** |
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194 | * Closes a connection with an error. |
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195 | * |
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196 | * @param gc The connection. |
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197 | * @param reason The error text. |
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198 | */ |
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199 | void gaim_connection_error(GaimConnection *gc, const char *reason); |
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200 | |
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201 | /** |
| 5563 | 202 | * Disconnects from all connections. |
| 203 | */ | |
| 204 | void gaim_connections_disconnect_all(void); | |
| 205 | ||
| 206 | /** | |
| 207 | * Returns a list of all active connections. | |
| 208 | * | |
| 209 | * @return A list of all active connections. | |
| 210 | */ | |
| 211 | GList *gaim_connections_get_all(void); | |
| 212 | ||
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213 | /** |
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214 | * Returns a list of all connections in the process of connecting. |
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215 | * |
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216 | * @return A list of connecting connections. |
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217 | */ |
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218 | GList *gaim_connections_get_connecting(void); |
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219 | |
| 5563 | 220 | /**************************************************************************/ |
| 221 | /** @name UI Operations API */ | |
| 222 | /**************************************************************************/ | |
| 223 | /*@{*/ | |
| 224 | ||
| 225 | /** | |
| 226 | * Sets the UI operations structure to be used for connections. | |
| 227 | * | |
| 228 | * @param ops The UI operations structure. | |
| 229 | */ | |
| 230 | void gaim_set_connection_ui_ops(GaimConnectionUiOps *ops); | |
| 231 | ||
| 232 | /** | |
| 233 | * Returns the UI operations structure used for connections. | |
| 234 | * | |
| 235 | * @return The UI operations structure in use. | |
| 236 | */ | |
| 237 | GaimConnectionUiOps *gaim_get_connection_ui_ops(void); | |
| 238 | ||
| 239 | /*@}*/ | |
| 240 | ||
| 241 | #endif /* _GAIM_CONNECTION_H_ */ |