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| 5563 | 1 | /** |
| 2 | * @file connection.h Connection API | |
| 3 | * @ingroup core | |
| 4 | * | |
| 5 | * gaim | |
| 6 | * | |
| 8046 | 7 | * Gaim is the legal property of its developers, whose names are too numerous |
| 8 | * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 | * source distribution. | |
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10 | * |
| 5563 | 11 | * This program is free software; you can redistribute it and/or modify |
| 12 | * it under the terms of the GNU General Public License as published by | |
| 13 | * the Free Software Foundation; either version 2 of the License, or | |
| 14 | * (at your option) any later version. | |
| 15 | * | |
| 16 | * This program is distributed in the hope that it will be useful, | |
| 17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 | * GNU General Public License for more details. | |
| 20 | * | |
| 21 | * You should have received a copy of the GNU General Public License | |
| 22 | * along with this program; if not, write to the Free Software | |
| 23 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
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24 | * |
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25 | * @see @ref connection-signals |
| 5563 | 26 | */ |
| 27 | #ifndef _GAIM_CONNECTION_H_ | |
| 28 | #define _GAIM_CONNECTION_H_ | |
| 29 | ||
| 30 | #include <stdlib.h> | |
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31 | #include <time.h> |
| 5563 | 32 | |
| 33 | typedef struct _GaimConnection GaimConnection; | |
| 34 | ||
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35 | /** |
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36 | * Flags to change behavior of the client for a given connection. |
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37 | */ |
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38 | typedef enum |
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39 | { |
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40 | GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */ |
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41 | GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/recieve |
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42 | background colors. */ |
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43 | GAIM_CONNECTION_AUTO_RESP = 0x0004 /**< Send auto responses when away. */ |
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44 | } GaimConnectionFlags; |
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45 | |
| 5563 | 46 | typedef enum |
| 47 | { | |
| 48 | GAIM_DISCONNECTED = 0, /**< Disconnected. */ | |
| 49 | GAIM_CONNECTED, /**< Connected. */ | |
| 50 | GAIM_CONNECTING /**< Connecting. */ | |
| 51 | ||
| 52 | } GaimConnectionState; | |
| 53 | ||
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54 | #include "account.h" |
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55 | #include "plugin.h" |
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56 | |
| 5563 | 57 | typedef struct |
| 58 | { | |
| 59 | void (*connect_progress)(GaimConnection *gc, const char *text, | |
| 60 | size_t step, size_t step_count); | |
| 61 | void (*connected)(GaimConnection *gc); | |
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62 | void (*disconnected)(GaimConnection *gc); |
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63 | void (*notice)(GaimConnection *gc, const char *text); |
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64 | void (*report_disconnect)(GaimConnection *gc, const char *text); |
| 5563 | 65 | |
| 66 | } GaimConnectionUiOps; | |
| 67 | ||
| 68 | struct _GaimConnection | |
| 69 | { | |
| 70 | GaimPlugin *prpl; /**< The protocol plugin. */ | |
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71 | GaimConnectionFlags flags; /**< Connection flags. */ |
| 5563 | 72 | |
| 73 | GaimConnectionState state; /**< The connection state. */ | |
| 74 | ||
| 75 | GaimAccount *account; /**< The account being connected to. */ | |
| 76 | int inpa; /**< The input watcher. */ | |
| 77 | ||
| 78 | GSList *buddy_chats; /**< A list of active chats. */ | |
| 79 | void *proto_data; /**< Protocol-specific data. */ | |
| 80 | ||
| 81 | char *display_name; /**< The name displayed. */ | |
| 82 | guint keep_alive; /**< Keep-alive. */ | |
| 83 | ||
| 84 | guint idle_timer; /**< The idle timer. */ | |
| 85 | time_t login_time; /**< Time of login. */ | |
| 86 | time_t login_time_official; /**< Official time of login. */ | |
| 87 | time_t last_sent_time; /**< The time something was last sent. */ | |
| 88 | int is_idle; /**< Idle state of the connection. */ | |
| 89 | ||
| 90 | char *away; /**< The current away message, or NULL */ | |
| 91 | char *away_state; /**< The last away type. */ | |
| 92 | gboolean is_auto_away; /**< Whether or not it's auto-away. */ | |
| 93 | ||
| 94 | int evil; /**< Warning level for AIM (why is | |
| 95 | this here?) */ | |
| 96 | ||
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97 | gboolean wants_to_die; /**< Wants to Die state. This is set |
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98 | when the user chooses to sign off, |
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99 | or when the protocol is |
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100 | disconnected and should not be |
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101 | automatically reconnected |
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102 | (incorrect password, etc.) */ |
| 6393 | 103 | guint disconnect_timeout; /**< Timer used for nasty stack tricks */ |
| 5563 | 104 | }; |
| 105 | ||
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106 | #ifdef __cplusplus |
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107 | extern "C" { |
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108 | #endif |
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109 | |
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110 | /**************************************************************************/ |
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111 | /** @name Connection API */ |
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112 | /**************************************************************************/ |
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113 | /*@{*/ |
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114 | |
| 5563 | 115 | /** |
| 116 | * Creates a connection to the specified account. | |
| 117 | * | |
| 118 | * @param account The account the connection should be connecting to. | |
| 119 | * | |
| 120 | * @return The gaim connection. | |
| 121 | */ | |
| 122 | GaimConnection *gaim_connection_new(GaimAccount *account); | |
| 123 | ||
| 124 | /** | |
| 125 | * Destroys and closes a gaim connection. | |
| 126 | * | |
| 127 | * @param gc The gaim connection to destroy. | |
| 128 | */ | |
| 129 | void gaim_connection_destroy(GaimConnection *gc); | |
| 130 | ||
| 131 | /** | |
| 132 | * Signs a connection on. | |
| 133 | * | |
| 134 | * @param gc The connection to sign on. | |
| 135 | * | |
| 136 | * @see gaim_connection_disconnect() | |
| 137 | */ | |
| 138 | void gaim_connection_connect(GaimConnection *gc); | |
| 139 | ||
| 140 | /** | |
| 6581 | 141 | * Registers a connection. |
| 142 | * | |
| 143 | * @param gc The connection to register. | |
| 144 | */ | |
| 145 | void gaim_connection_register(GaimConnection *gc); | |
| 146 | ||
| 147 | /** | |
| 5563 | 148 | * Signs a connection off. |
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149 | * |
| 5563 | 150 | * @param gc The connection to sign off. |
| 151 | * | |
| 152 | * @see gaim_connection_connect() | |
| 153 | */ | |
| 154 | void gaim_connection_disconnect(GaimConnection *gc); | |
| 155 | ||
| 156 | /** | |
| 157 | * Sets the connection state. | |
| 158 | * | |
| 159 | * @param gc The connection. | |
| 160 | * @param state The connection state. | |
| 161 | */ | |
| 162 | void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state); | |
| 163 | ||
| 164 | /** | |
| 165 | * Sets the connection's account. | |
| 166 | * | |
| 167 | * @param gc The connection. | |
| 168 | * @param account The account. | |
| 169 | */ | |
| 170 | void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account); | |
| 171 | ||
| 172 | /** | |
| 173 | * Sets the connection's displayed name. | |
| 174 | * | |
| 175 | * @param gc The connection. | |
| 176 | * @param name The displayed name. | |
| 177 | */ | |
| 178 | void gaim_connection_set_display_name(GaimConnection *gc, const char *name); | |
| 179 | ||
| 180 | /** | |
| 181 | * Returns the connection state. | |
| 182 | * | |
| 183 | * @param gc The connection. | |
| 184 | * | |
| 185 | * @return The connection state. | |
| 186 | */ | |
| 187 | GaimConnectionState gaim_connection_get_state(const GaimConnection *gc); | |
| 188 | ||
| 189 | /** | |
| 190 | * Returns the connection's account. | |
| 191 | * | |
| 192 | * @param gc The connection. | |
| 193 | * | |
| 194 | * @return The connection's account. | |
| 195 | */ | |
| 196 | GaimAccount *gaim_connection_get_account(const GaimConnection *gc); | |
| 197 | ||
| 198 | /** | |
| 199 | * Returns the connection's displayed name. | |
| 200 | * | |
| 201 | * @param gc The connection. | |
| 202 | * | |
| 203 | * @return The connection's displayed name. | |
| 204 | */ | |
| 205 | const char *gaim_connection_get_display_name(const GaimConnection *gc); | |
| 206 | ||
| 207 | /** | |
| 208 | * Updates the connection progress. | |
| 209 | * | |
| 210 | * @param gc The connection. | |
| 211 | * @param text Information on the current step. | |
| 212 | * @param step The current step. | |
| 213 | * @param count The total number of steps. | |
| 214 | */ | |
| 215 | void gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
| 216 | size_t step, size_t count); | |
| 217 | ||
| 218 | /** | |
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219 | * Displays a connection-specific notice. |
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220 | * |
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221 | * @param gc The connection. |
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222 | * @param text The notice text. |
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223 | */ |
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224 | void gaim_connection_notice(GaimConnection *gc, const char *text); |
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225 | |
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226 | /** |
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227 | * Closes a connection with an error. |
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228 | * |
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229 | * @param gc The connection. |
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230 | * @param reason The error text. |
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231 | */ |
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232 | void gaim_connection_error(GaimConnection *gc, const char *reason); |
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233 | |
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234 | /*@}*/ |
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235 | |
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236 | /**************************************************************************/ |
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237 | /** @name Connections API */ |
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238 | /**************************************************************************/ |
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239 | /*@{*/ |
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240 | |
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241 | /** |
| 5563 | 242 | * Disconnects from all connections. |
| 243 | */ | |
| 244 | void gaim_connections_disconnect_all(void); | |
| 245 | ||
| 246 | /** | |
| 247 | * Returns a list of all active connections. | |
| 248 | * | |
| 249 | * @return A list of all active connections. | |
| 250 | */ | |
| 251 | GList *gaim_connections_get_all(void); | |
| 252 | ||
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253 | /** |
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254 | * Returns a list of all connections in the process of connecting. |
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255 | * |
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256 | * @return A list of connecting connections. |
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257 | */ |
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258 | GList *gaim_connections_get_connecting(void); |
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259 | |
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260 | /*@}*/ |
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261 | |
| 5563 | 262 | /**************************************************************************/ |
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263 | /** @name UI Registration Functions */ |
| 5563 | 264 | /**************************************************************************/ |
| 265 | /*@{*/ | |
| 266 | ||
| 267 | /** | |
| 268 | * Sets the UI operations structure to be used for connections. | |
| 269 | * | |
| 270 | * @param ops The UI operations structure. | |
| 271 | */ | |
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272 | void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops); |
| 5563 | 273 | |
| 274 | /** | |
| 275 | * Returns the UI operations structure used for connections. | |
| 276 | * | |
| 277 | * @return The UI operations structure in use. | |
| 278 | */ | |
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279 | GaimConnectionUiOps *gaim_connections_get_ui_ops(void); |
| 5563 | 280 | |
| 281 | /*@}*/ | |
| 282 | ||
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283 | /**************************************************************************/ |
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284 | /** @name Connections Subsystem */ |
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285 | /**************************************************************************/ |
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286 | /*@{*/ |
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287 | |
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288 | /** |
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289 | * Initializes the connections subsystem. |
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290 | */ |
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291 | void gaim_connections_init(void); |
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292 | |
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293 | /** |
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294 | * Uninitializes the connections subsystem. |
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295 | */ |
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296 | void gaim_connections_uninit(void); |
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297 | |
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298 | /** |
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299 | * Returns the handle to the connections subsystem. |
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300 | * |
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301 | * @return The connections subsystem handle. |
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302 | */ |
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303 | void *gaim_connections_get_handle(void); |
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304 | |
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305 | /*@}*/ |
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306 | |
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307 | |
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308 | #ifdef __cplusplus |
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309 | } |
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310 | #endif |
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311 | |
| 5563 | 312 | #endif /* _GAIM_CONNECTION_H_ */ |