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Forgot to add this function.
| 5563 | 1 | /** |
| 2 | * @file connection.c Connection API | |
| 3 | * @ingroup core | |
| 4 | * | |
| 5 | * gaim | |
| 6 | * | |
| 7 | * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
| 5631 | 8 | * |
| 5563 | 9 | * This program is free software; you can redistribute it and/or modify |
| 10 | * it under the terms of the GNU General Public License as published by | |
| 11 | * the Free Software Foundation; either version 2 of the License, or | |
| 12 | * (at your option) any later version. | |
| 13 | * | |
| 14 | * This program is distributed in the hope that it will be useful, | |
| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 17 | * GNU General Public License for more details. | |
| 18 | * | |
| 19 | * You should have received a copy of the GNU General Public License | |
| 20 | * along with this program; if not, write to the Free Software | |
| 21 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 22 | */ | |
| 5717 | 23 | |
| 5563 | 24 | #include "connection.h" |
| 5717 | 25 | #include "debug.h" |
| 26 | #include "gaim.h" | |
| 5563 | 27 | |
| 28 | static GList *connections = NULL; | |
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29 | static GList *connections_connecting = NULL; |
| 5563 | 30 | static GaimConnectionUiOps *connection_ui_ops = NULL; |
| 31 | ||
| 32 | GaimConnection * | |
| 33 | gaim_connection_new(GaimAccount *account) | |
| 34 | { | |
| 35 | GaimConnection *gc; | |
| 36 | ||
| 37 | g_return_val_if_fail(account != NULL, NULL); | |
| 38 | ||
| 39 | gc = g_new0(GaimConnection, 1); | |
| 40 | ||
| 41 | gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
| 42 | ||
| 43 | gaim_connection_set_account(gc, account); | |
| 44 | gaim_account_set_connection(account, gc); | |
| 45 | ||
| 46 | return gc; | |
| 47 | } | |
| 48 | ||
| 49 | void | |
| 50 | gaim_connection_destroy(GaimConnection *gc) | |
| 51 | { | |
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52 | GaimAccount *account; |
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53 | |
| 5563 | 54 | g_return_if_fail(gc != NULL); |
| 55 | ||
| 56 | if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
| 57 | gaim_connection_disconnect(gc); | |
| 58 | ||
| 59 | return; | |
| 60 | } | |
| 61 | ||
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62 | account = gaim_connection_get_account(gc); |
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63 | gaim_account_set_connection(account, NULL); |
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64 | |
| 5563 | 65 | if (gc->display_name != NULL) |
| 66 | g_free(gc->display_name); | |
| 67 | ||
| 68 | if (gc->away != NULL) | |
| 69 | g_free(gc->away); | |
| 70 | ||
| 71 | if (gc->away_state != NULL) | |
| 72 | g_free(gc->away_state); | |
| 73 | ||
| 74 | g_free(gc); | |
| 75 | } | |
| 76 | ||
| 77 | void | |
| 78 | gaim_connection_connect(GaimConnection *gc) | |
| 79 | { | |
| 80 | GaimAccount *account; | |
| 81 | GaimConnectionUiOps *ops; | |
| 82 | GaimPluginProtocolInfo *prpl_info = NULL; | |
| 83 | ||
| 84 | g_return_if_fail(gc != NULL); | |
| 85 | ||
| 86 | ops = gaim_get_connection_ui_ops(); | |
| 87 | ||
| 88 | prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
| 89 | ||
| 90 | account = gaim_connection_get_account(gc); | |
| 91 | ||
| 92 | if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) && | |
| 93 | !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && | |
| 94 | gaim_account_get_password(account) == NULL) { | |
| 95 | ||
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96 | gaim_debug(GAIM_DEBUG_INFO, "connection", "Requestin password\n"); |
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97 | |
| 5563 | 98 | if (ops != NULL && ops->request_pass != NULL) |
| 99 | ops->request_pass(gc); | |
| 100 | ||
| 101 | return; | |
| 102 | } | |
| 103 | ||
| 104 | gaim_connection_set_state(gc, GAIM_CONNECTING); | |
| 105 | ||
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106 | gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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107 | |
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108 | connections = g_list_append(connections, gc); |
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109 | |
| 5563 | 110 | serv_login(account); |
| 111 | } | |
| 112 | ||
| 113 | void | |
| 114 | gaim_connection_disconnect(GaimConnection *gc) | |
| 115 | { | |
| 116 | GList *wins; | |
| 117 | ||
| 118 | g_return_if_fail(gc != NULL); | |
| 119 | ||
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120 | if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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121 | if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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122 | gaim_blist_remove_account(gaim_connection_get_account(gc)); |
| 5563 | 123 | |
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124 | serv_close(gc); |
| 5563 | 125 | |
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126 | gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
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127 | |
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128 | connections = g_list_remove(connections, gc); |
| 5563 | 129 | |
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130 | gaim_event_broadcast(event_signoff, gc); |
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131 | system_log(log_signoff, gc, NULL, |
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132 | OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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133 | |
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134 | /* |
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135 | * XXX This is a hack! Remove this and replace it with a better event |
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136 | * notification system. |
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137 | */ |
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138 | for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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139 | GaimWindow *win = (GaimWindow *)wins->data; |
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140 | gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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141 | GAIM_CONV_ACCOUNT_OFFLINE); |
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142 | } |
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143 | |
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144 | gaim_request_close_with_handle(gc); |
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145 | gaim_notify_close_with_handle(gc); |
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146 | |
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147 | update_privacy_connections(); |
| 5563 | 148 | } |
| 149 | ||
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150 | gaim_connection_destroy(gc); |
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151 | |
| 5563 | 152 | /* XXX More UI stuff! */ |
| 153 | if (connections != NULL) | |
| 154 | return; | |
| 155 | ||
| 156 | destroy_all_dialogs(); | |
| 157 | gaim_blist_destroy(); | |
| 158 | ||
| 159 | show_login(); | |
| 160 | } | |
| 161 | ||
| 162 | /* | |
| 163 | * d:)->-< | |
| 164 | * | |
| 165 | * d:O-\-< | |
| 166 | * | |
| 167 | * d:D-/-< | |
| 168 | * | |
| 169 | * d8D->-< DANCE! | |
| 170 | */ | |
| 171 | ||
| 172 | void | |
| 173 | gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
| 174 | { | |
| 175 | g_return_if_fail(gc != NULL); | |
| 176 | ||
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177 | if (gc->state == state) |
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178 | return; |
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179 | |
| 5563 | 180 | gc->state = state; |
| 181 | ||
| 182 | if (gc->state == GAIM_CONNECTED) { | |
| 183 | GaimConnectionUiOps *ops = gaim_get_connection_ui_ops(); | |
| 184 | GaimBlistNode *gnode,*bnode; | |
| 185 | GList *wins; | |
| 186 | GList *add_buds=NULL; | |
| 187 | ||
| 188 | /* Set the time the account came online */ | |
| 189 | time(&gc->login_time); | |
| 190 | ||
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191 | connections_connecting = g_list_append(connections_connecting, gc); |
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192 | |
| 5563 | 193 | if (ops != NULL && ops->connected != NULL) |
| 194 | ops->connected(gc); | |
| 195 | ||
| 196 | gaim_blist_show(); | |
| 197 | gaim_blist_add_account(gc->account); | |
| 198 | ||
| 199 | /* I hate this. -- ChipX86 */ | |
| 200 | gaim_setup(gc); | |
| 201 | ||
| 202 | /* | |
| 203 | * XXX This is a hack! Remove this and replace it with a better event | |
| 204 | * notification system. | |
| 205 | */ | |
| 206 | for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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207 | GaimWindow *win = (GaimWindow *)wins->data; |
| 5563 | 208 | gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
| 209 | GAIM_CONV_ACCOUNT_ONLINE); | |
| 210 | } | |
| 211 | ||
| 212 | gaim_event_broadcast(event_signon, gc); | |
| 213 | system_log(log_signon, gc, NULL, | |
| 214 | OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
| 215 | ||
| 216 | #if 0 | |
| 217 | /* away option given? */ | |
| 218 | if (opt_away) { | |
| 219 | away_on_login(opt_away_arg); | |
| 220 | /* don't do it again */ | |
| 221 | opt_away = 0; | |
| 222 | } else if (awaymessage) { | |
| 223 | serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
| 224 | } | |
| 225 | if (opt_away_arg != NULL) { | |
| 226 | g_free(opt_away_arg); | |
| 227 | opt_away_arg = NULL; | |
| 228 | } | |
| 229 | #endif | |
| 230 | ||
| 231 | /* let the prpl know what buddies we pulled out of the local list */ | |
| 232 | for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
| 233 | if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
| 234 | continue; | |
| 235 | for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
| 236 | if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
| 237 | struct buddy *b = (struct buddy *)bnode; | |
| 238 | if(b->account == gc->account) { | |
| 239 | add_buds = g_list_append(add_buds, b->name); | |
| 240 | } | |
| 241 | } | |
| 242 | } | |
| 243 | } | |
| 244 | ||
| 245 | if(add_buds) { | |
| 246 | serv_add_buddies(gc, add_buds); | |
| 247 | g_list_free(add_buds); | |
| 248 | } | |
| 249 | ||
| 250 | serv_set_permit_deny(gc); | |
| 251 | } | |
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252 | else { |
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253 | connections_connecting = g_list_remove(connections_connecting, gc); |
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254 | } |
| 5563 | 255 | } |
| 256 | ||
| 257 | void | |
| 258 | gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
| 259 | { | |
| 260 | g_return_if_fail(gc != NULL); | |
| 261 | g_return_if_fail(account != NULL); | |
| 262 | ||
| 263 | gc->account = account; | |
| 264 | } | |
| 265 | ||
| 266 | void | |
| 267 | gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
| 268 | { | |
| 269 | g_return_if_fail(gc != NULL); | |
| 270 | ||
| 271 | if (gc->display_name != NULL) | |
| 272 | g_free(gc->display_name); | |
| 273 | ||
| 274 | gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
| 275 | } | |
| 276 | ||
| 277 | GaimConnectionState | |
| 278 | gaim_connection_get_state(const GaimConnection *gc) | |
| 279 | { | |
| 280 | g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
| 281 | ||
| 282 | return gc->state; | |
| 283 | } | |
| 284 | ||
| 285 | GaimAccount * | |
| 286 | gaim_connection_get_account(const GaimConnection *gc) | |
| 287 | { | |
| 288 | g_return_val_if_fail(gc != NULL, NULL); | |
| 289 | ||
| 290 | return gc->account; | |
| 291 | } | |
| 292 | ||
| 293 | const char * | |
| 294 | gaim_connection_get_display_name(const GaimConnection *gc) | |
| 295 | { | |
| 296 | g_return_val_if_fail(gc != NULL, NULL); | |
| 297 | ||
| 298 | return gc->display_name; | |
| 299 | } | |
| 300 | ||
| 301 | void | |
| 302 | gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
| 303 | size_t step, size_t count) | |
| 304 | { | |
| 305 | GaimConnectionUiOps *ops; | |
| 306 | ||
| 307 | g_return_if_fail(gc != NULL); | |
| 308 | g_return_if_fail(text != NULL); | |
| 309 | g_return_if_fail(step < count); | |
| 310 | g_return_if_fail(count > 1); | |
| 311 | ||
| 312 | ops = gaim_get_connection_ui_ops(); | |
| 313 | ||
| 314 | if (ops != NULL && ops->connect_progress != NULL) | |
| 315 | ops->connect_progress(gc, text, step, count); | |
| 316 | } | |
| 317 | ||
| 318 | void | |
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319 | gaim_connection_notice(GaimConnection *gc, const char *text) |
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320 | { |
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321 | GaimConnectionUiOps *ops; |
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322 | |
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323 | g_return_if_fail(gc != NULL); |
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324 | g_return_if_fail(text != NULL); |
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325 | |
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326 | ops = gaim_get_connection_ui_ops(); |
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327 | |
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328 | if (ops != NULL && ops->notice != NULL) |
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329 | ops->notice(gc, text); |
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330 | } |
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331 | |
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332 | void |
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333 | gaim_connection_error(GaimConnection *gc, const char *text) |
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334 | { |
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335 | GaimConnectionUiOps *ops; |
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336 | |
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337 | g_return_if_fail(gc != NULL); |
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338 | g_return_if_fail(text != NULL); |
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339 | |
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340 | ops = gaim_get_connection_ui_ops(); |
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341 | |
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342 | if (ops != NULL && ops->disconnected != NULL) |
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343 | ops->disconnected(gc, text); |
| 5727 | 344 | |
| 345 | gaim_connection_disconnect(gc); | |
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346 | } |
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347 | |
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348 | void |
| 5563 | 349 | gaim_connections_disconnect_all(void) |
| 350 | { | |
| 351 | GList *l; | |
| 352 | ||
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353 | while ((l = gaim_connections_get_all()) != NULL) |
| 5563 | 354 | gaim_connection_destroy(l->data); |
| 355 | } | |
| 356 | ||
| 357 | GList * | |
| 358 | gaim_connections_get_all(void) | |
| 359 | { | |
| 360 | return connections; | |
| 361 | } | |
| 362 | ||
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363 | GList * |
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364 | gaim_connections_get_connecting(void) |
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365 | { |
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366 | return connections_connecting; |
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367 | } |
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368 | |
| 5563 | 369 | void |
| 370 | gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
| 371 | { | |
| 372 | connection_ui_ops = ops; | |
| 373 | } | |
| 374 | ||
| 375 | GaimConnectionUiOps * | |
| 376 | gaim_get_connection_ui_ops(void) | |
| 377 | { | |
| 378 | return connection_ui_ops; | |
| 379 | } | |
| 380 |