libgaim/win32/global.mak

changeset 14286
9ff15ceacd34
parent 14253
b63ebf84c42b
child 14377
c0440e16bacd
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgaim/win32/global.mak	Sun Aug 20 16:49:37 2006 +0000
@@ -0,0 +1,28 @@
+#
+# global.mak
+#
+# This file should be included by all Makefile.mingw files for project
+# wide definitions.
+#
+
+CC = gcc.exe
+
+GCCWARNINGS := -Waggregate-return -Wcast-align -Wdeclaration-after-statement -Werror-implicit-function-declaration -Wextra -Wno-sign-compare -Wno-unused-parameter -Winit-self -Wmissing-declarations -Wmissing-prototypes -Wnested-externs -Wpointer-arith -Wundef
+
+# Use -g flag when building debug version of Gaim (including plugins).
+# Use -fnative-struct instead of -mms-bitfields when using mingw 1.1
+# (gcc 2.95)
+CFLAGS += -O2 -Wall $(GCCWARNINGS) -pipe -mno-cygwin -mms-bitfields -g
+
+
+# If not specified, dlls are built with the default base address of 0x10000000.
+# When loaded into a process address space a dll will be rebased if its base
+# address colides with the base address of an existing dll.  To avoid rebasing 
+# we do the following.  Rebasing can slow down the load time of dlls and it
+# also renders debug info useless.
+DLL_LD_FLAGS += -Wl,--enable-auto-image-base
+
+VERSION := $(shell cat $(GAIM_TOP)/VERSION)
+
+DEFINES += 	-DVERSION=\"$(VERSION)\" \
+		-DHAVE_CONFIG_H

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