libgaim/win32/global.mak

Sun, 20 Aug 2006 16:49:37 +0000

author
Daniel Atallah <datallah@pidgin.im>
date
Sun, 20 Aug 2006 16:49:37 +0000
changeset 14286
9ff15ceacd34
parent 14253
gtk/win32/global.mak@b63ebf84c42b
child 14377
c0440e16bacd
permissions
-rw-r--r--

[gaim-migrate @ 16905]
First step of getting wingaim working again.
libgaim and gtk are compiling.
The protocols aren't compiling yet.

There are a number of things that are compiling, but should be cleaned up.

#
# global.mak
#
# This file should be included by all Makefile.mingw files for project
# wide definitions.
#

CC = gcc.exe

GCCWARNINGS := -Waggregate-return -Wcast-align -Wdeclaration-after-statement -Werror-implicit-function-declaration -Wextra -Wno-sign-compare -Wno-unused-parameter -Winit-self -Wmissing-declarations -Wmissing-prototypes -Wnested-externs -Wpointer-arith -Wundef

# Use -g flag when building debug version of Gaim (including plugins).
# Use -fnative-struct instead of -mms-bitfields when using mingw 1.1
# (gcc 2.95)
CFLAGS += -O2 -Wall $(GCCWARNINGS) -pipe -mno-cygwin -mms-bitfields -g


# If not specified, dlls are built with the default base address of 0x10000000.
# When loaded into a process address space a dll will be rebased if its base
# address colides with the base address of an existing dll.  To avoid rebasing 
# we do the following.  Rebasing can slow down the load time of dlls and it
# also renders debug info useless.
DLL_LD_FLAGS += -Wl,--enable-auto-image-base

VERSION := $(shell cat $(GAIM_TOP)/VERSION)

DEFINES += 	-DVERSION=\"$(VERSION)\" \
		-DHAVE_CONFIG_H

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