[gaim-migrate @ 17709]

Thu, 09 Nov 2006 05:04:41 +0000

author
Daniel Atallah <datallah@pidgin.im>
date
Thu, 09 Nov 2006 05:04:41 +0000
changeset 14999
7b3992f19766
parent 14998
76f6b742f4d1
child 15000
7ffcbf905ded

[gaim-migrate @ 17709]
If we're not reporting idleness, we should still be able to auto-away.
If "system" idleness is available, use it to determine when to go away; otherwise use "gaim" idleness.

libgaim/idle.c file | annotate | diff | comparison | revisions
--- a/libgaim/idle.c	Thu Nov 09 04:49:54 2006 +0000
+++ b/libgaim/idle.c	Thu Nov 09 05:04:41 2006 +0000
@@ -143,6 +143,16 @@
 
 	/* Auto-away stuff */
 	auto_away = gaim_prefs_get_bool("/core/away/away_when_idle");
+
+	/* If we're not reporting idle, we can still do auto-away.
+	 * First try "system" and if that isn't possible, use "gaim" */
+	if (!report_idle && auto_away) {
+		if ((idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL))
+			time_idle = idle_ui_ops->get_time_idle();
+		else
+			time_idle = time(NULL) - last_active_time;
+	}
+
 	if (auto_away &&
 		(time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))))
 	{

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